Extends:
Modifiers:
Source code
SFWeapon.SFB9Projectile%%
%function_comment% | bool | bCanHitInstigator | ||
%function_comment% | bool | bHitWater |
| Flying | BeginState () | ||
| Explode (vector HitLocation, vector HitNormal) | |||
| Flying | HitWall (vector HitNormal, actor Wall) | ||
| Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
| Flying | SetRoll (vector NewVelocity) | ||
| Flying | SetUp () | ||
| Flying | Timer () |
{
WaterSplashScale=0.500000
speed=4500.000000
MaxSpeed=4500.000000
Damage=20.000000
MomentumTransfer=15
ImpactSound=Sound'SPF-Content.Weapons.B9PistolWallHit'
MiscSound=Sound'SPF-Content.Weapons.B9PistolBodyHit'
RemoteRole=ROLE_SimulatedProxy
LifeSpan=6.000000
AnimSequence=All
AmbientSound=Sound'UnrealI.Razorjack.RazorHum'
Mesh=LodMesh'SFWeapon.B9Ball'
DrawScale=2.800000
AmbientGlow=167
bUnlit=True
bCollideWhenPlacing=True
MultiSkins(0)=FireTexture'k_GorillaTex.FX.B9_Shot'
SoundRadius=12
SoundVolume=255
SoundPitch=200
CollisionRadius=4.000000
CollisionHeight=2.000000
bBounce=True
}